We have finally started coding on our project! It took us a while to get some of the core design ideas figured out before we got started. So here is what we are thinking so far.
We are aiming for a pixel-art top-down style for walking around and exploring the world. This would be very similar to the classical role-playing games on the Super Nintendo such as Final Fantasy 2 and Chrono Trigger. This is a style we have always liked and is fairly easy to implement.
One of the biggest issues we have had to figure out is how to handle combat and various encounters in the game. We do not want to make a fast paced action game. There are many good action rpgs out there already and with our focus being more on the narrative side we don't want to go that route. How would we deal with combat then? If the characters are walking around a map in real time then usually they have their combat on that same map. We didn't want this. We went back and forth a lot between the idea of having the walkable map and a type of game play that fit our narrative style without having actual maps to walk around on. Our solution was to have the walking map and put our combat/encounters into a different interface.
We have not quite figured out exactly what it will look like to handle combat/encounters yet but just the idea of splitting them apart has (at least for now) removed the last roadblock we had to get started.
For those of you who have read our eariler posts we were labeling them by week. We like this idea and will keep doing it but since we have started the actual development now we have 'reset' to week one. Stay tuned for more updates.